Interactive path based 3D motion tool — WIP.

Conversational e-commerce assistant that lets people search, compare, and buy products.
DopeDrop was the first macOS app I ever built. It reveals the files being AirDropped to your Mac with delightful effects. Each effect is a Metal shader fine-tuned to work with images, videos, app icons, and all types of files. It was a great side project to learn more about shaders, SwiftUI, and the macOS app development process.
A clock I built in Swift and metal shaders that turns each digit into a glass tube filled with animated liquid. Under the hood it's a metal shader with realistic refraction, edge highlights and animating bubbles masked to the shape of the digits.
Photoshop for MacOS folders I built using Glaze.
glimm is a React and Next.js library for delightful shader-driven page transitions. It is GPU-accelerated, under 10 KB, and remains idle until triggered.

funky-shadow is a React component that renders dithered, gradient-colored shadows behind any element.
I was looking for a way to build a portfolio quickly, and since most of my work is in the media tab of my Twitter profile, I built a tool to fetch the media from your Twitter profile and build a portfolio to browse and share your work in a better way. Some of its features include 3 grid layouts, edit mode, light/dark theme support, and a lightbox to view media in a modal along with a link to the original tweet.

Web based tool to apply halftone effects to images.

















